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Buildingįor extra challenge I decided to base vkQuake2 on the original id Software code. added the aimfix console command, backported from more detailed description of the thought process behind this project can be found in my blog post, where I explain the overall design, how I attacked some of the problems and also how things developed after the initial release.added Nightmare/Hard+ skill to the game menu.
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music volume slider has been added (OGG/FLAC/MP3/WAV only, CD music still plays at full volume as originally intended).support for OGG/FLAC/MP3/WAV music has been added in addition to standard CD audio.
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antialiasing and sample shading is now natively supported.underwater vision warp effect similar to software renderer has been implemented and enabled by default.64-bit support, additional screen resolutions and DPI awareness have been added.world colors have been slightly upgraded - the game's original, darker look can be toggled with the vk_postprocess console command.There are, however, a few notable differences that made the cut for various reasons: The goal of this project is to maintain as much compatibility as possible with the original game - just pure, vanilla Quake 2 experience as we knew it back in 1997. This is the official Quake 2 code v3.21 with Vulkan support and mission packs included.